Markup is a classification of a trixel with respect to the way it intersects a
region.
Namespace: Spherical.HtmAssembly: SphericalHtm (in SphericalHtm.dll) Version: 1.0.0.0
Syntax
| C# |
|---|
public enum Markup |
| Visual C++ |
|---|
public enum class Markup |
| F# |
|---|
type Markup |
Members
| Member name | Value | Description | |
|---|---|---|---|
| Inner | 0 | trixel is completely inside | |
| Partial | 1 | trixel non-trivially intersects | |
| Reject | 2 | trixel is completely outside | |
| Undefined | 3 | trixel's status is not known | |
| Outer | 4 | used for requesting trixels that are either Inner or Partial |