Maximum number of characters in text descriptions
Whenever character arrays are used to keep the text
description of a trixel, they must be exactly eMaxNameSize
characters long
Namespace: Spherical.HtmAssembly: SphericalHtm (in SphericalHtm.dll) Version: 1.0.0.0
Syntax
| C# |
|---|
public const int TrixelNameLength |
| Visual C++ |
|---|
public: literal int TrixelNameLength |
| F# |
|---|
static val mutable TrixelNameLength: int |