Create a Cover object with the given Region, and initialize the internal cover machine.

Namespace: Spherical.Htm
Assembly: SphericalHtm (in SphericalHtm.dll) Version: 1.0.0.0

Syntax

C#
public Cover(
	Region reg
)
Visual C++
public:
Cover(
	Region^ reg
)
F#
new : 
        reg:Region -> Cover

Parameters

reg
Type: Spherical..::..Region
Region object to be covered with trixels

See Also