Computes the near-optimal bounding sphere of a list of points.
Namespace: SphericalAssembly: SphericalLib (in SphericalLib.dll) Version: 1.0.5951.32246 (1.0.0.0)
Syntax
C# |
---|
public static void FindBoundingSphere( IList<Cartesian> plist, out Cartesian center, out double radius ) |
Visual C++ |
---|
public: static void FindBoundingSphere( IList<Cartesian>^ plist, [OutAttribute] Cartesian% center, [OutAttribute] double% radius ) |
F# |
---|
static member FindBoundingSphere : plist:IList<Cartesian> * center:Cartesian byref * radius:float byref -> unit |
Parameters
- plist
- Type: System.Collections.Generic..::..IList<(Of <(<'Cartesian>)>)>
[Missing <param name="plist"/> documentation for "M:Spherical.Cartesian.FindBoundingSphere(System.Collections.Generic.IList{Spherical.Cartesian},Spherical.Cartesian@,System.Double@)"]
- center
- Type: Spherical..::..Cartesian%
[Missing <param name="center"/> documentation for "M:Spherical.Cartesian.FindBoundingSphere(System.Collections.Generic.IList{Spherical.Cartesian},Spherical.Cartesian@,System.Double@)"]
- radius
- Type: System..::..Double%
[Missing <param name="radius"/> documentation for "M:Spherical.Cartesian.FindBoundingSphere(System.Collections.Generic.IList{Spherical.Cartesian},Spherical.Cartesian@,System.Double@)"]
Remarks
Based on code by Jack Ritter from Graphics Gems, Academic Press, 1990