Convert the named trixel to a triangle described by three vertices. The vertices are given by three arrays of three doubles. The coordinates of the triangles are given in the order (x, y, z) and so that the location is on the surface of a unit sphere

Namespace: Spherical.Htm
Assembly: SphericalHtm (in SphericalHtm.dll) Version: 1.0.0.0

Syntax

C#
public static bool NameToTriangle(
	char[] name,
	out Cartesian c0,
	out Cartesian c1,
	out Cartesian c2
)
Visual C++
public:
static bool NameToTriangle(
	array<wchar_t>^ name, 
	[OutAttribute] Cartesian% c0, 
	[OutAttribute] Cartesian% c1, 
	[OutAttribute] Cartesian% c2
)
F#
static member NameToTriangle : 
        name:char[] * 
        c0:Cartesian byref * 
        c1:Cartesian byref * 
        c2:Cartesian byref -> bool 

Parameters

name
Type: array<System..::..Char>[]()[][]
The text description of the trixel
c0
Type: Spherical..::..Cartesian%
The X coordinate
c1
Type: Spherical..::..Cartesian%
The Y coordinate
c2
Type: Spherical..::..Cartesian%
The Z coordinate

Return Value

true, if the conversion succeeded, false otherwise

See Also