Convert the named trixel to a triangle described
by three vertices.
The vertices are given by three arrays of three doubles.
The coordinates of the triangles are given in
the order (x, y, z) and so that the location
is on the surface of a unit sphere
Namespace: Spherical.HtmAssembly: SphericalHtm (in SphericalHtm.dll) Version: 1.0.0.0
Syntax
Visual C++ |
---|
public:
static bool NameToTriangle(
array<wchar_t>^ name,
[OutAttribute] Cartesian% c0,
[OutAttribute] Cartesian% c1,
[OutAttribute] Cartesian% c2
) |
Return Value
true, if the conversion succeeded, false otherwise
See Also