Markup is a classification of a trixel with respect to the way it intersects a
region.
Namespace: Spherical.HtmAssembly: SphericalHtm (in SphericalHtm.dll) Version: 1.0.0.0
Syntax
C# |
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public enum Markup |
Visual C++ |
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public enum class Markup |
F# |
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type Markup |
Members
Member name | Value | Description | |
---|---|---|---|
Inner | 0 | trixel is completely inside | |
Partial | 1 | trixel non-trivially intersects | |
Reject | 2 | trixel is completely outside | |
Undefined | 3 | trixel's status is not known | |
Outer | 4 | used for requesting trixels that are either Inner or Partial |