Markup is a classification of a trixel with respect to the way it intersects a region.

Namespace: Spherical.Htm
Assembly: SphericalHtm (in SphericalHtm.dll) Version: 1.0.0.0

Syntax

C#
public enum Markup
Visual C++
public enum class Markup
F#
type Markup

Members

Member nameValueDescription
Inner0trixel is completely inside
Partial1trixel non-trivially intersects
Reject2trixel is completely outside
Undefined3trixel's status is not known
Outer4 used for requesting trixels that are either Inner or Partial

See Also