Compute the PseudoArea (number of level-20 trixels) of the given trixel.
Namespace: Spherical.HtmAssembly: SphericalHtm (in SphericalHtm.dll) Version: 1.0.0.0
Syntax
C# |
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public static long PseudoArea( long hid ) |
Visual C++ |
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public: static long long PseudoArea( long long hid ) |
F# |
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static member PseudoArea : hid:int64 -> int64 |
Parameters
- hid
- Type: System..::..Int64
the trixel's HtmID