Compute the PseudoArea (number of level-20 trixels) of the given trixel.

Namespace: Spherical.Htm
Assembly: SphericalHtm (in SphericalHtm.dll) Version: 1.0.0.0

Syntax

C#
public static long PseudoArea(
	long hid
)
Visual C++
public:
static long long PseudoArea(
	long long hid
)
F#
static member PseudoArea : 
        hid:int64 -> int64 

Parameters

hid
Type: System..::..Int64
the trixel's HtmID

Return Value

64-bit pseudoarea

See Also