Create a Cover object with the given Region, and initialize the
internal cover machine.
Namespace: Spherical.HtmAssembly: SphericalHtm (in SphericalHtm.dll) Version: 1.0.0.0
Syntax
C# |
---|
public Cover(
Region reg,
bool haspatches
) |
Visual C++ |
---|
public:
Cover(
Region^ reg,
bool haspatches
) |
F# |
---|
new :
reg:Region *
haspatches:bool -> Cover |
Parameters
- reg
- Type: Spherical..::..Region
Region object to be covered with trixels
- haspatches
- Type: System..::..Boolean
true if region was simplifed, and therefore has patches and outlines
See Also