Create a Cover object with the given Region, and initialize the internal cover machine.

Namespace: Spherical.Htm
Assembly: SphericalHtm (in SphericalHtm.dll) Version: 1.0.0.0

Syntax

C#
public Cover(
	Region reg,
	bool haspatches
)
Visual C++
public:
Cover(
	Region^ reg, 
	bool haspatches
)
F#
new : 
        reg:Region * 
        haspatches:bool -> Cover

Parameters

reg
Type: Spherical..::..Region
Region object to be covered with trixels
haspatches
Type: System..::..Boolean
true if region was simplifed, and therefore has patches and outlines

See Also