Convert a Cartesian coordinate to a HID.
Given a Cartesian coordinate
and a level number, it returns the 64 bit HID.
WARNING!
x, y, z are assumed to be normalized, so this function
doesn't waste time normalzing.
Namespace: Spherical.HtmAssembly: SphericalHtm (in SphericalHtm.dll) Version: 1.0.0.0
Syntax
C# |
---|
public static long CartesianToHid(
double x,
double y,
double z,
int depth
) |
Visual C++ |
---|
public:
static long long CartesianToHid(
double x,
double y,
double z,
int depth
) |
F# |
---|
static member CartesianToHid :
x:float *
y:float *
z:float *
depth:int -> int64
|
Parameters
- x
- Type: System..::..Double
X coordinate of location
- y
- Type: System..::..Double
Y coordinate of location
- z
- Type: System..::..Double
Z coordinate of location
- depth
- Type: System..::..Int32
The level of the HID
Return Value
64-bit HID
See Also