Maximum number of characters in text descriptions
Whenever character arrays are used to keep the text
description of a trixel, they must be exactly eMaxNameSize
characters long
Namespace: Spherical.HtmAssembly: SphericalHtm (in SphericalHtm.dll) Version: 1.0.0.0
Syntax
C# |
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public const int TrixelNameLength |
Visual C++ |
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public: literal int TrixelNameLength |
F# |
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static val mutable TrixelNameLength: int |